Help File
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No one holds command over me.
No man.
No God.
No Prince.
What is a claim of age for ones who are immortal?
What is a claim of power for ones who defy death?
Call your damnable hunt.
We shall see who I drag screaming to Hell with me.
Gunter Dorn, Das Ungeheuer Darin
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Vampirism, in most legend, is a curse bestowed upon one individual by
another already damned to exist as a Vampire. Vampirism in the Realms
appears to be a curse of creation, for all those who subsist on blood are
born to their existence. Fed and nurtured with blood, the Vampire learns
early in unlife the ways of the predator. While a Vampire may drink from
blood on the ground, such cool and congealed sustenance does not compare
to warm and rich life stolen from the veins of a victim and stored within
the Vampire. It is measured in blood points (bp). These blood points may
be expended in the casting of spells or the use of vampiric abilities. A
severely wounded Vampire will also intuitively draw on the power of the
blood to heal themselves during battle. A Vampire will also
instantaneously expend blood to remain functional during the daylight
hours. No such expenditure is needed in the evening hours. During the
twilight, a Vampire also gains a bonus to their armor class and the
ability to transport themselves through mist once they are sufficiently
skilled.
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Fueled by the powers of their blood and the might of their inner Beast, a
Vampire is amazingly quick and agile. Dexterity is their prime trait.
However, their immortality affords them the ability to improve their
mental attributes over time. This natural intelligence is a useful secondary
attribute for the Vampire. Unlike other classes, the power of the blood
enhances every attribute a Vampire possesses. A Vampire is deficient in
neither mind nor body. Vampires are unduly affected by holy power, but
resistant to unholy powers.
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The curse of eternal life may be levied on Humans, Elves, Dwarves,
Halflings, Half-Ogres, Half-Orcs, Half-Trolls, Half-Elves, Gith, and Drow.
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Information
- Primary statistic: Dexterity
- Secondary statistic: Intelligence
- Deficient statistic: None
- Races allowed: Human, Elf, Dwarf, Halfling, Half-Ogre, Half-Orc, Half-Troll, Half-Elf, Gith, Drow.
- Deities allowed: A'enari, Bael, Bron'trel, Cawyn, Ghordohl, Gre'Vos, Grishnakh, Keltas, LaChte, Mak'kor, Masefi, Sarane, Shivvan, Sil-Galith, Tirebaen, Vl'aresch.
- Favored weapons: Biting, Blasting, Clawing, Hitting, Sucking, Piercing, Stabbing.
- Least favored weapons: Whipping.
- Skills list: Vampire skills