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== Definition ==
{{Classmenu}}
'''Class''' is the term used to indicate your character's profession. There are currently 13 classes in the game and they fall under 6 genres. [[Augurer]]s, [[Mage]]s, and [[Nephandi]] are Sorcerers. [[Cleric]]s are Divinity. [[Bladesinger]]s, [[Fathomer]]s, and [[Thief|Thieves]] are Rogues. [[Paladin]]s, [[Ranger]]s, [[Warrior]]s and [[Barbarian]]s are Fighters. [[Vampire]]s are Aberrants. [[Druid]]s are Shaman.


In the game's slang, a '''class''' can be seen as your character's profession. It defines, amongst other things:
Class determines ones choice of [[skill]]s and primary, secondary and deficient [[statistic|stats]]. It also affects [[hitpoint]]s, [[mana]], fighting abilities and [[experience]] per level. It will restrict which [[deity|deities]] you can worship and which [[guild]]s you can join.


* Which [[skills]] you will be able to access, at which level and how well you will be able to learn them
[[Bladesinger]] is the only class which is [[deadly]] only, meaning players intending to be [[peaceful]] cannot play this class.
* What will be your primary, secondary and deficent [[statistic|stats]], and which bonus you get for them
* Some special qualities (for example [[thief|thieves]] are permanently affected by [[scry]]ing) as well as limits (for example [[nephandi]]s must always stay [[alignment|evil]] or suffer some [[mental state]] penalty)
* The minimum and maximum amount of [[hitpoints]] a member of this class can gain when he raises a level, and if there will also be a [[mana]] gain or not (for example [[warrior]]s don't gain mana points when they [[leveling|level]], [[mage]]s do)
* How easy is for them to land a blow in a melee fight (Thac0, Thac32)
* How much experience they need to [[leveling|level]] (for example [[vampire]]s needs more experience points than [[warrior]]s to reach [[avatar]])
 
Because of the above, your character's class deeply affects your gameplay and since after character creation you cannot switch it's important to wisely choose one which best suits your style of playing.
    
    
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[[Category:Information]]

Revision as of 00:07, 30 May 2008

Class is the term used to indicate your character's profession. There are currently 13 classes in the game and they fall under 6 genres. Augurers, Mages, and Nephandi are Sorcerers. Clerics are Divinity. Bladesingers, Fathomers, and Thieves are Rogues. Paladins, Rangers, Warriors and Barbarians are Fighters. Vampires are Aberrants. Druids are Shaman.

Class determines ones choice of skills and primary, secondary and deficient stats. It also affects hitpoints, mana, fighting abilities and experience per level. It will restrict which deities you can worship and which guilds you can join.

Bladesinger is the only class which is deadly only, meaning players intending to be peaceful cannot play this class.