Gith: Difference between revisions

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  Gith may follow the ways of the following classes:
  Gith may follow the ways of the following classes:
  Augurer Bladesinger Cleric Mage Nephandi Thief Vampire
  Augurer Bladesinger Cleric Mage Nephandi Thief Vampire
  Warrior
  Warrior Fathomer
   
   
  Gith gain experience on a scale of normal rate * 1.06.
  Gith gain experience on a scale of normal rate * 1.06.

Revision as of 02:46, 25 July 2006

Strong and thin they can see invisible dangers.

Help File

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                        Gith [Gralthai]
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The Gith are a race descended from Humans. Once long ago,
they were a peaceful civilization of Humans that were
captured by Mind Flayers and tormented for centuries.
Eventually, a Gith savior led them to freedom, yet their
bodies had been flayed by the mental powers of the Illithids.
The Gith found themselves stronger, quicker, luckier and
smarter than average Humans, yet they had lost much of their
wisdom, stamina and charisma.

Gith are yellow-skinned and very long of limb. Sunken eyes
peer from yellowed sockets, now strangely capable of
naturally detecting the invisible. The Gith race has split
into three distinct groups: the good (Githzerai), the selfish
neutral (Pirates of Gith), and the evil (the Githyanki).

Gith may follow the ways of the following classes:
Augurer Bladesinger Cleric Mage Nephandi Thief Vampire
Warrior Fathomer

Gith gain experience on a scale of normal rate * 1.06.

The Gith Nation lies on the other side of this world beyond
a magickal gateway.

Information