Lord Xyranthas
General
- Area: Shadowport
- Status: Aggressive
- Detects: Unknown
- Mob Alignment: Evil
Directions
Traveling to Xyranthas is tricky. Go to Shadowport ( 6s, ne, 2s, se, 2e, s, 2sw, s, 4sw, 4s, 5se, 2s, d, s, se, s, 3sw, u, 2w, n, nw, 2n, sw, s, sw, se, e, ne, open wall, 3n, w, open w, 2w, n, w, 2n, open d, d ), buy the Emerald Key from Rynak ( track Rynak, open panel ), then from the stairs entrance, track Curdardh. The rooms from here until Curdardh are nomagic rooms and at some point you will meet a fake Lord Xyranthas, ignore him and keep going. All of the mobs in the maze are evil. Your tracking should lead you 3s, 2w, n, pick n, open n, n, open wall, 2n, unlock n, n, 4w, n, enter, n, e, open coffin, d (there is a DT if you go down a second time, so don't!), open wall, e, open s, s, open bookshelf, s, d, n, open portal, n. You are now at Curdardh. Send a thief on his own to steal the key from him, flee and relog if he catches you. Once you have it, lock your characters in Curdardh's room and try to unlock/open n to get into Xyranthas' room then close/lock s behind you as quickly as possible so that he doesn't get out. This is because he is aggressive, but flees soon into the fight. If he does get out into Curdardh's room, then sit in Xyranthas' room and try to close the door behind him when he wanders back in (you might want to set up a trigger for this).
Description
You find yourself face to face with the true Lord of Shadowport, and not his simulacrum decoy. You realize that he is NOT a man; at least, not anymore. Now a demi-lich of great power, he is a force to be reckoned with -- after all, he has tamed the great Curdardh! With a horrible shock you realize that if he descended upon the Realms he would most likely destroy it. Do you think you have what it takes to put an end to that threat?
Equipment
Run Instructions
- Characters: (devouts only) 1 tank, 3 thieves, 2 clerics (more hitters makes the maze easier)
- Weapons: Any
- Tunnel: None
- IP check: None
Protective Spells
- Spells for tank: Basic spells, Eldritch sphere
- Spells for others: Basic spells
- Elemental shields: Fireshield, Iceshield, Shockshield
Notes
Traveling through the nomagic maze before Lord X is a lot harder than actually running him - make sure you have sanctuary, protection and shockshield on, and it's good to bring rangers or paladins because they can use regeneration/bind wounds/tend. Lord X gates in a bunch of guardian vamps that will ruin alignment for non-devouts. Close and lock the door once you're in or Lord X will be able to flee out. Disarm him and he doesn't hit that hard. Xyranthas used to be immune to circle, but now he isn't, so circle away (just to clarify). Some people like to let Lord X out and have one character fight him in Curdardh's room for a few rounds - Lord X will shriek and bring Curdardh into the fight, at which point you flee out and let them fight - Xyranthas will win, but he will be hurt. At any rate, once Xyranthas dies, the pit fiend gets transferred in. Kill it (not easy) and wait with Curdardh for the repop. Curdardh's Vault Key purges itself occasionally, so you'll have to re-steal it when it does - and just pray it doesn't happen while you're in Xyranthas' room. Don't go s, e, d from Curdardh, it's a DT. If you're using a Mage, attack with black lightning. To get out, kill the fake Lord X and go through the room of portals (should be s, s, u, open tile, s from Curdardh).
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