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== Help File ==
{{Deitymenu}}


    ------------------  PRIMARY DEITIES  ------------------
'''Deities''' are the gods of the [[Realms of Despair]]. At present, there are 24 deities that are split up within 3 major religious sects. [[A'enari]], [[Vl'aresch]], [[Mak'kor]], [[Bael]], [[Sarane]], [[Wirawyth]], [[Estathius]] and [[Tempus]] belong to [[Arcana Eviae]]. [[Bron'trel]], [[LaChte]], [[Kardis]], [[Adendra]], [[Shivvan]], [[Sh'Vath]], [[Ghordohl]] and [[Keltas]] belong to [[Amnis Umbra]]. [[Z'hyal]], [[Gre'Vos]], [[Kalerd]], [[Tirebaen]], [[Cawyn]], [[Sil-Galith]], [[Masefi]] and [[Grishnakh]] belong to [[Vis Liberata]]. All of the religious sects exist in a realm known as the [[Asgard Nexus]].
[[Arcana Eviae]]   [[A'enari]]   (Good)      [[Vl'aresch]] (Evil)
[[Amnis Umbra]]   [[Bron'trel]] (Order)    [[LaChte]]     (Chaos)
[[Vis Liberata]]   [[Z'hyal]]     (sun)      [[Gre'Vos]]   (moon)
    -----------------  SECONDARY DEITIES  -----------------
Arcana Eviae   [[Mak'kor]]   (demons)    [[Bael]]       (death)
                [[Sarane]]     (feminism)  [[Wirawyth]]   (battle)
                [[Estathius]] (neutrality)
Amnis Umbra    [[Kardis]]     (sorrow)    [[Adendra]]   (faith)
                [[Shivvan]]   (sin)      [[Sh'Vath]]   (purity)
                [[Ghordohl]]   (wealth)    [[Keltas]]     (poor)
Vis Liberata  [[Kalerd]]     (summer)    [[Tirebaen]]   (winter)
                [[Cawyn]]     (storms)    [[Sil-Galith]] (mountains)
                [[Masefi]]     (wind)      [[Grishnakh]] (orcs)


== Definition ==
At Level 5, players are allowed to [[devote]] themselves to a specific deity of their choosing. While the player gets to pick, each deity has their own specific requirements by which they will accept or deny requests for [[devote|devotion]]. Some of these guidelines include [[race]], [[class]], [[alignment]], or [[gender]]. Once [[devote]]d, a player cannot go back to being Agnostic or [[devote]] to a new deity until 100 in-game years has passed (200 hours playing). The cost of switching deities is a max negative [[favor]] and temporary [[blindness]].


'''Deities''' are magical, mythical beings to whom mortal characters can [[devote]] themselves. Some deities will only accept devotees of specific [[race|races]]/[[class|classes]]/[[alignment|alignments]]/[[gender|genders]] and each has different demands of its followers (see each deity's article for more information on it).
[[Devote]]d players get a new statistic called [[favor]]. You start out neutral and gain or lose [[favor]] depending on your actions and the requirements of your specific deity. At the high and low levels of the [[favor]] spectrum you stand to gain buffs or curses respectively from your deity. You can also ask your deity for specific things via the [[supplicate]] command, these requests cost varying degrees of [[favor]].  
 
The most important thing about deities is [[favor]]. If you please your deity by meeting its needs (e.g. killing Orcs for [[Ghordohl]]), your favor will be increased. Do something against your deity's disposition and your [[favor]] will decrease. You can 'spend' [[favor]] by [[supplicate|supplicating]] for things from your deity (like a recall or your corpse). Each deity also gives you a number of permanent spell affects (e.g. [[Adendra]] gives her followers [[resist poison]] and [[protection]]) which, in some cases, change with your [[favor]] level.
 
You cannot change your devotion, once you have made it, for 100 years (200 hours of real-time). If you have been with your deity for this period and desire a different one, type <code>devote none</code> and you will be freed from your devotion - but you'll be [[blindness|blinded]] and your [[favor]] level will be lowered to hated.


Deities should not be confused with [[Immortals]].
Deities should not be confused with [[Immortals]].


[[Category:Information]]
[[Category:Information]]

Revision as of 22:25, 29 May 2008

Deities
Primary
A'enari (Good) Vl'aresch (Evil)
Bron'trel (Order) LaChte (Chaos)
Z'hyal (sun) Gre'Vos (moon)
Secondary
Mak'kor (demons) Bael (death)
Sarane (feminism) Wirawyth (battle)
Estathius (neutrality) Tempus (war)
Kardis (sorrow) Adendra (faith)
Shivvan (sin) Sh'Vath (purity)
Ghordohl (wealth) Keltas (poor)
Kalerd (summer) Tirebaen (winter)
Cawyn (storms) Sil-Galith (mountains)
Masefi (wind) Grishnakh (orcs)

Deities are the gods of the Realms of Despair. At present, there are 24 deities that are split up within 3 major religious sects. A'enari, Vl'aresch, Mak'kor, Bael, Sarane, Wirawyth, Estathius and Tempus belong to Arcana Eviae. Bron'trel, LaChte, Kardis, Adendra, Shivvan, Sh'Vath, Ghordohl and Keltas belong to Amnis Umbra. Z'hyal, Gre'Vos, Kalerd, Tirebaen, Cawyn, Sil-Galith, Masefi and Grishnakh belong to Vis Liberata. All of the religious sects exist in a realm known as the Asgard Nexus.

At Level 5, players are allowed to devote themselves to a specific deity of their choosing. While the player gets to pick, each deity has their own specific requirements by which they will accept or deny requests for devotion. Some of these guidelines include race, class, alignment, or gender. Once devoted, a player cannot go back to being Agnostic or devote to a new deity until 100 in-game years has passed (200 hours playing). The cost of switching deities is a max negative favor and temporary blindness.

Devoted players get a new statistic called favor. You start out neutral and gain or lose favor depending on your actions and the requirements of your specific deity. At the high and low levels of the favor spectrum you stand to gain buffs or curses respectively from your deity. You can also ask your deity for specific things via the supplicate command, these requests cost varying degrees of favor.

Deities should not be confused with Immortals.