Class: Difference between revisions
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Class determines ones choice of [[skill]]s and primary, secondary and deficient [[statistic|stats]]. It also affects [[hitpoint]]s, [[mana]], fighting abilities and [[experience]] per level. It will restrict which [[deity|deities]] you can worship and which [[guild]]s you can join. | Class determines ones choice of [[skill]]s and primary, secondary and deficient [[statistic|stats]]. It also affects [[hitpoint]]s, [[mana]], fighting abilities and [[experience]] per level. It will restrict which [[deity|deities]] you can worship and which [[guild]]s you can join. | ||
When creating a character it affects the base stat rolls. Fighters get 3 added to their [[strength]], Mages and Nephandi get +3 [[intelligence]], Rogues and Vampires get +3 [[dexterity]], and Clerics, Druids, and Augurers get +3 [[wisdom]]. For example, a [[Human]], being the [[race]] with no initial stat bonuses, would have almost a 50% chance to roll a 13 or 14 for any given stat. But depending on the class you choose, one stat would roll a 16 or 17 about half of the time. | |||
[[Bladesinger]] is the only class which is [[deadly]] only, meaning players intending to be [[peaceful]] cannot play this class. | [[Bladesinger]] is the only class which is [[deadly]] only, meaning players intending to be [[peaceful]] cannot play this class. | ||
[[Category:Information]] | [[Category:Information]] | ||
Revision as of 18:28, 31 May 2009
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Class is the term used to indicate your character's profession. There are currently 13 classes in the game and they fall under 6 genres. Augurers, Mages, and Nephandi are Sorcerers. Clerics are Divinity. Bladesingers, Fathomers, and Thieves are Rogues. Paladins, Rangers, Warriors and Barbarians are Fighters. Vampires are Aberrants. Druids are Shaman.
Class determines ones choice of skills and primary, secondary and deficient stats. It also affects hitpoints, mana, fighting abilities and experience per level. It will restrict which deities you can worship and which guilds you can join.
When creating a character it affects the base stat rolls. Fighters get 3 added to their strength, Mages and Nephandi get +3 intelligence, Rogues and Vampires get +3 dexterity, and Clerics, Druids, and Augurers get +3 wisdom. For example, a Human, being the race with no initial stat bonuses, would have almost a 50% chance to roll a 13 or 14 for any given stat. But depending on the class you choose, one stat would roll a 16 or 17 about half of the time.
Bladesinger is the only class which is deadly only, meaning players intending to be peaceful cannot play this class.