Deadly player: Difference between revisions
| Line 199: | Line 199: | ||
===Leveling Route=== | ===Leveling Route=== | ||
02-12 | ====Level 02-12==== | ||
* [[Tullfuhrzky Manor]] (Master Tul, Lady Tul, Collie, Grandpa, Nanny) | * [[Tullfuhrzky Manor]] (Master Tul, Lady Tul, Collie, Grandpa, Nanny) | ||
* [[Land of the Fire Newts]] (various newts) | * [[Land of the Fire Newts]] (various newts) | ||
* [[Shattered Refuge]] (Gnome Child/Woman/Man, Gnome Scientist, Gnome Assistant, Reception) | * [[Shattered Refuge]] (Gnome Child/Woman/Man, Gnome Scientist, Gnome Assistant, Reception) | ||
12-22 | ====Level 12-22==== | ||
* [[Coral Depths]] (Crab Guards) | * [[Coral Depths]] (Crab Guards) | ||
* [[Dwarven Catacombs]] | * [[Dwarven Catacombs]] | ||
* [[Ofcol]] | * [[Ofcol]] | ||
* [[The Dungeon]] | * [[The Dungeon]] | ||
22-30 | ====Level 22-30==== | ||
* [[Mithril Hall]] (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith) | * [[Mithril Hall]] (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith) | ||
* [[Darkhaven Art Gallery]] (Phunbaba, Welmer, Enormous Elephant) | * [[Darkhaven Art Gallery]] (Phunbaba, Welmer, Enormous Elephant) | ||
30-40 | ====Level 30-40==== | ||
* [[Temple of the Moon]] | * [[Temple of the Moon]] | ||
* [[Mithril Hall]] (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith) | * [[Mithril Hall]] (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith) | ||
* [[Darkhaven Art Gallery]] (Phunbaba, Storm Giant) | * [[Darkhaven Art Gallery]] (Phunbaba, Storm Giant) | ||
40-50 | ====Level 40-50==== | ||
* [[Tree of Life]] (Lightning Dragon, Eris, Death) | * [[Tree of Life]] (Lightning Dragon, Eris, Death) | ||
* [[Temple of the Moon]] | * [[Temple of the Moon]] | ||
| Line 222: | Line 222: | ||
* [[The Mahn-Tor Catacombs]] (ghost, etc) | * [[The Mahn-Tor Catacombs]] (ghost, etc) | ||
Clear buffer | ====Clear buffer==== | ||
* Elemental Canyon | Experience drops after 20 mobs, the following areas have different mob types in concentrated location to clear buffer quickly: | ||
* Green Forest | * [[Elemental Canyon]] | ||
* [[Green Forest]] | |||
==Golding Guide== | ==Golding Guide== | ||
Revision as of 23:13, 17 April 2021
Deadly (Help File)
A 'Deadly' character is one who has chosen to follow the path of the player killer (pkill). This choice is usually made when first entering the Realms, though you may also become deadly by requesting an Immortal to set you as pkill. A deadly character may never return to the peaceful way of life. Unless in an arena, deadly players are ONLY permitted to attack other deadly players. A period of grace is granted to deadly characters between their entry into the Realms and the time when they must be prepared to defend themselves. A pkiller does not appear on the 'who deadly' list until reaching level 5 and 18 years of age. Until this time, they may not engage in pkill activities. Multiplay, which includes a character appearing on the 'who deadly' list, is not allowed under any circumstances. A shared IP is no exception. Equipment worn by deadly players in player versus player (pvp) combat will not scrap, but may still be damaged and require repair. When a deadly dies in pvp combat, they become subject to a 5 minute timer that renders them unable to attack or be attacked. This timer clears if the character logs off. Corpses of those killed in pvp may be looted of up to 3 items by the player who struck the killer blow. Deadly characters level at a faster rate, quaff faster and inflict greater pvp damage. However, they are also subject to an adrenaline rush during combat that affects their ability to recall. They are also subject to restrictions on supplicate while adrenalized and if trying to retrieve a corpse.
General Directions
The Umbrageous Ruins (PK Town)
Accessible via help pkmap
PKMAP
1 | A-Armor 1-Isle of Nethescuros
| | B-Bridge 2-Shadow Grove, "Enter"
| | C-PKC Board 3-Down to Grimoire
C H | | D-Dark Path 4-Up to Machine Dreams
L--K--G--' | G-Gravoc
P | | H-Healer
| | K-Pkill Board
M--+--3--2 | L-Lessons
D | M | M-Mud tunnel
\ Q | | P-Post Office
1-----+--|-----S--DAEMON------1 | Q-Potions
| M | R M | R-Repair
W | | S-Square of Seven Deaths
A A | . | W-Weapons
L--|-----+-ASHEN--, |--------------------------------------------
L W | M ' 4 | DH Art Gallery - say 'the gallery' at "L"
| | | DH Academy - tell Gravoc 'the academy'
| | | Archives - west, down from Gravoc
B 1 N | Oracle - west, up from Gravoc
| W + E | Need spells? - say 'grant me might' at "H"
(pkmap2) S | or 'grant me power' at "G"
-----------------------------------------------------------------------------
- To get to PKtown, say 'I seek the ruins' at "On a long, rusted bridge",
"Along a wet trail", "The Shadow Grove", or "The Crossroads on the Hilltop"
- To get to Law Avenue in DH say 'the gallery' at Gravoc's Pedagogic Spirit.
- Portals exist at the northern, eastern, western, and southern sides of the
Isle of Nethescuros. These take you to Darkhaven.
-----------------------------------------------------------------------------
See also: HELP PKMAP2
PKMAP2
(pkmap1) |
| | B-Babel Road
| | C-The Dark Cafe
M-------M--------M--------M--------M | D-Dirge Alley
| | | | | | E-Altar of Ancients
| | O--C | B | | G-Galaxy
| | | | | | | H-Heathen Row
| H Z--Z--Z T--B--B | | M-Molten Flux
| | | | | | | O-Other Rooms
| O--O--H--O--Z--O--Z--O--T--O--O | | T-Black Mass Trail
| | | | | | V-Venom Crossing
| O H T-----T | | Z-Zone of Malevolence
| | | | |-------------------------
| H-----------V-----H | | For an outcast, say
| | | | | 'outcast me please'
| N T--T H--D--D | | at The Dark Cafe
| W + E | | | | |-------------------------
| S T H G | | The Altar of the Ancients
| | | | | may be used by clan leaders
M----------------M--------M--------M | to invoke clan equipment
E '-------------------------
-----------------------------------------------------------------------------
See also: HELP PKMAP
Pkill Areas
| Author | Area | Directions | |
|---|---|---|---|
| Malakai | An abandoned mine | <Plaza> #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#2 e;#2 n;ne | |
| Shargate | Fallen Graces | <Plaza> #4 n;#2 w;s | |
| Malakai | Grimoire | <Gravoc> s;e;#4 d;sw;e;d;n;d;e;n;#2 e (also known as plaza) | |
| Malakai | Isle of the Savrathi | Accessable through Pass of the Mourned. | |
| Malakai | Pass of the Mourned | <Plaza> #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;nw;#4 n | |
| Malakai | Temple of the Laughing God | <Worthless Beggar> say the temple | |
| Malakai | The Alluvrian Moors | <Worthless Beggar> say the moors | |
| Vortok | The Isle of Nethescuros | <Gravoc> e;#2 n | |
| Ahzul | The Land of the Lost | <Plaza> #5 w;nw;w;u;sw;d;#2 w;sw;s;w;d;#2 w;n | |
| Versetch | The Lotus Sanctuary | <Gravoc> #2 s;#6 e;s;#2 e;ne;se;e;#3 se | |
| Tocchet | The Umbrageous Ruins | ||
| Malakai | Tomb of the Sleeping Demon | <Worthless Beggar> say the tomb | |
| Ahriman | Tower of Lithos | <Gravoc> e;#3 n;#2 nw;sw;#2 nw;w;sw;nw;n | |
| Gatersade | Graveyard of the Gods | <Gravoc> #2 s;#6 e;s;e;#2 s;se;s;se;e;s;se;#3 s;se |
Deadly Clans
| Status | Name | Area | Direction |
|---|---|---|---|
| Active | Ombra | Merciless Greed | <Gravoc> e;#3 n;#2 nw;#2 sw;s;w;d |
| Active | Mortiferis | Temple of Shadows | <Gravoc> #4 s;open s;s;w;s;e;#3 s;sw;#2 w;#2 nw;n;2w;s |
| Maleficae | Hellish Plane of the Maleficae | <Plaza> #4 n;#2 e;n;d;n;ne;n;e;ne;e;n;d;#2 n;ne;e;ne;#2 n;e;#5 n;d;#3 n;d;s | |
| Catarrh | Dark Temple of the Catarrh | <Plaza> #5 s;d;#2 s;d;se;s;se;e;#2 s | |
| Feralis | Ravaged Citadel of the Feralis | <Plaza> #4 n;#2 w;#2 n;nw;ne;#2 e;n;d;#2 n;d;#3 n;e;#3 n;#5 e;s | |
| Excordis | Dungeons de l'Excordis | <Plaza> #2 e;#2 s;#2 e;d;#2 e;se;e;d;ne;e;se;s;d;#2 s;e;s |
Leveling Guide
Leveling Route
Level 02-12
- Tullfuhrzky Manor (Master Tul, Lady Tul, Collie, Grandpa, Nanny)
- Land of the Fire Newts (various newts)
- Shattered Refuge (Gnome Child/Woman/Man, Gnome Scientist, Gnome Assistant, Reception)
Level 12-22
- Coral Depths (Crab Guards)
- Dwarven Catacombs
- Ofcol
- The Dungeon
Level 22-30
- Mithril Hall (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith)
- Darkhaven Art Gallery (Phunbaba, Welmer, Enormous Elephant)
Level 30-40
- Temple of the Moon
- Mithril Hall (Grocer, Second Blacksmith, Third Blacksmith, Fourth Blacksmith, Last Blacksmith)
- Darkhaven Art Gallery (Phunbaba, Storm Giant)
Level 40-50
- Tree of Life (Lightning Dragon, Eris, Death)
- Temple of the Moon
- Mithril Hall (Head Blacksmith)
- Darkhaven Art Gallery (Storm Giant)
- The Mahn-Tor Catacombs (ghost, etc)
Clear buffer
Experience drops after 20 mobs, the following areas have different mob types in concentrated location to clear buffer quickly:
Golding Guide
Below is intended as a guide for solo players / deadlies to progress via golding:
Fixed Economy Gold:
Coral Depths - (Kill Maerdei for 100% drop key to Neptunes Throne, Treasure rooms above Mersquare)
Olympus - Various Mobs
Elemental Canyon - Earth/Wind/etc Ruler equipment to midas
Darkhaven Art Gallery - Icingdeath equipment to midas
Mithril Hall - Regis, Drizzt, Artermis, Guenhwyvar, Wulgar, etc equipment to midas
Mob Run Gold:
The Southern Mountain Trade Route - Various mobs
The Mountain Of Lost Souls - Khiurn'hai
Varying Economy (Varying Reliability):
Mithril Hall - Mithril Hall mobs/Shadow mobs near Shimmergloom
Coral Depths - Crab Guards, Eels
Redferne's Residence - Harpy, Hill Giant, Witch, etc
Northern Plains - Shaman
Kontaur - Drakes
Cursed Lands - Logan, etc
Blasted Lands - Tautons
Tree of Life - Various mobs
Additional Notes:
Also dig/search equipment can be lucrative - try SMR
Specific Lowbie Deadly Gears
As a deadly, you can wear both peaceful and deadly equipments.
Level 0 - A shadowed lantern - 1con, 1dex, 1str, detect hidden Level 10 - A set of hooked leggings - 10ac, 1hr, 1dr, 2con, 2str, 1dex
Stat impact to levelling:
- All chars: Constitution and Wisdom - puts baseline on hp and increases levelling speed
- Melee: strength and dexterity - carry more and do more damage
- Spells: intelligence - more mana gains and do more spell damage
- Unknown/Subjective: Charisma and Luck - cheaper potions and may improve levelling outcomes including gains
Hitroll/DamRoll:
- While levelling get up to 40HR as a baseline priority to be able to hit levelling mobs consistently. More DR, more damage ->but get 40HR first.
Potions:
The Umbrageous Ruins:
- A pinch of sanative herb - Casts heal, but is consumed and not quaffed like carafe's ( Resurrection carafe / Restoration carafe ) and therefore not restricted to quaff limitations.
- Swirling charcoal potion - Casts Sanctuary - must carry, always have sanc on
- fiery-green potion - Casts Eldritch Sphere - must carry, have eldritch on as often as possible
- a rune-inscribed crystal / a rune-inscribed pill - Casts recall - must carry
- a sizzling orange potion - Casts fly, always have fly on
- Decanter of truth - Casts true sight, situational
Grimoire:
- A wanderer's satchel - ideal PK giant container
- Create spring scrolls - needed for quaffing potions if full.
Darkhaven Town Hall:
- Balm of crushed salvia leaves - Casts detect hidden
- An icicle staff - create spring alternative (increased lag for this option, not recommended once create spring scrolls are available)
Mithril Hall:
- A flask of gutbuster - Casts heal with cure poison and remove curse
Double/Triple Heals:
- Caeduceus herbs - pill
- Ambrosia - align restricted
- polar bear fat - triple cure
- The Glyph of Creation - double heal scroll with cure blind
- The apple of life - pill
- an elixir of life - triple
Early Leveling Gear of Note
Level 2+
- A shadowed lantern - Buy Item from Grimoire
- a pair of diamond earrings - good earrings at lvl 2. Replaced at level 20.
- Playername's engraved silver helm - good helm at level 2 and easy quest to get, gets replaced quickly though at about lvl 10.
Level 10+
- A pair of dancing slippers - Level 10 quest at Farsel -> wearable to Avatar.
- A set of hooked leggings - Manufactured item from Grimoire, lesser peaceful player alternative is eltor-hide leggings.
- A silver pendant - 3 Wis per slot -> max wis for faster levelling
- A white robe - 50 AC on about (2x multiplier for about), combine with full armor set including A pair of translucent sylph wings, the fur from a raccoon An iridescent circlet of scales to create cheap 300AC untouchable from levelling mobs up to about lvl 30.
- bands of power - low AC (likes to scrap, particularly after A white robe is replaced) but stats make it worth wearing to atleast lvl 30's due to Con and HR/DR.
- an oar - high average damage - gets replaced at 30's, alternative the jaguar claw for those that can wear it at low levels for stats.
Level 20+
- Neptune's Trident may provide more desirable stats at lvl 18 than an oar.
- A rampaging gryphon(One pearl) - Lacks the class and alignment restriction of A gryphon etched ear cuff and takes one less pearl to make ([A gryphon etched ear cuff]] is better for those that can wear it).
Level 30+
- Playername's chimera cloak - Replacement for A white robe at level 30.
- an amazon spear - Weapon replacement at 30's, alternative is a pair of sai for HR.
- An ancient sword enscribed with the name Aristeide, an ivory-handled pocketknife and Soulslayer are weapon options at level 40.
Utility Gear of Note (may also be useful at Avatar)
Vision gear:
- a short stub of a candle - low level detect invis and detect hidden item
- a monocle of foresight - low level scry item
Mobility Gear:
- a brightly coloured kite - low level fly item, Plate of the clouds high level alternative
- A magical flying carpet - gives fly on magic word, replaced by A flying broom at level 40.
- A multifaceted diamond earring - low level float item from starting area
Levelling Spells:
- fillet of trout florentine - casts ogre might, consumable
- a shiny trinket - casts sagacity
Spell Effects:
- A swirled collar - casts armor
- a lump of decaying flesh - casts flesh armor, consumable
- Playername's pouch of magic soil - casts stone skin
- The runecape - fireshield at low level
- A mantle with a star shaped emblem - casts bless, alternative saying blessing at Sonoria in Darkhaven, class restricted an elven rune sword
- A thick piece of lizard hide - casts inner warmth for non-pixie, non-lizardmen
Other Utility:
- a moldy pillow - creates a flea used for fixing alignment issues
- a thick bun - useful/situational food item to improve thirst, consumable
Avatar Deadly Gears
Specific Avatar Deadly Gear Spreadsheet
Lobster Bisque's Avatar PK Gear
Ghetto Equipment
Bernardo sells 'Bone Gear' which provides a baseline for deadly avatars, equipment purges on death
Utility Gear of Note
- The ancient amulet of dispersal - Dispel magic item (avatar item, not for levelling)
- Shield of the Valkyrie - Casts Sanctuary (avatar item, not for levelling)
- A round, blue stone - casts shockshield (Avatar item, not for levellings)
Wiki Link to Deadly Specific Equipment
Category:Pkill Items
Other Useful Links
- Excordis – Clan website with useful tips.