Ranger: Difference between revisions
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A '''Ranger''' is an outdoorsman and adventuresome spirit in a time of troubles. A self-sufficient person, the Ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a Ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a Ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magicks to blinding his enemy, the Ranger is one of the classes most adept at surviving on its own. | |||
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|<div style="font-size:90%;">"''I wander o'er green hills through dreamy valleys and find a peace no other land could know. I hear the birds make music fit for angels and watch the rivers laugh as they flow.''" Richard Farrelly, "Isle of Innisfree"</div> | |||
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A Ranger typically travels light, but he has attained a strength equal to any Warrior if he should be required to carry more. Years spent surviving in the wilderness easily equal the strength training of a Warrior. A Ranger is served not only by his physical strength, but also his wisdom and knowledge of nature. Their solitary nature leaves little time for social skills among Rangers, and they are often seriously lacking in charisma. | |||
== Information == | |||
* Primary [[statistic]]: [[Strength]] | |||
* Secondary [[statistic]]: [[Wisdom]] | |||
* Deficient [[statistic]]: [[Charisma]] | |||
* [[Race|Races]] allowed: [[Human]], [[Elf]], [[Dwarf]], [[Halfling]], [[Pixie]], [[Half-Elf]]. | |||
* [[Deity|Deities]] allowed: [[A'enari]], [[Bron'trel]], [[Cawyn]], [[Estathius]], [[Ghordohl]], [[Gre'Vos]], [[Grishnakh]], [[Kalerd]], [[Keltas]], [[LaChte]], [[Masefi]], [[Sarane]], [[Shivvan]], [[Sh'Vath]], [[Sil-Galith]], [[Tirebaen]], [[Vl'aresch]], [[Wirawyth]], [[Z'hyal]]. | |||
* Favored weapons: [[:Category:Biting Weapon|Biting]], [[:Category:Clawing Weapon|Clawing]]. | |||
* Least favored weapons: [[:Category:Piercing Weapon|Piercing]], [[:Category:Stabbing Weapon|Stabbing]], [[:Category:Whipping Weapon|Whipping]]. | |||
* Skills list: [[:Category:{{PAGENAME}} Skills|{{PAGENAME}} skills]] | |||
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[[Category:Classes]] [[Category:Fighter]] | [[Category:Classes]] [[Category:Fighter]] | ||
Revision as of 14:55, 3 June 2008
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A Ranger is an outdoorsman and adventuresome spirit in a time of troubles. A self-sufficient person, the Ranger is adaptable and can survive in almost any locale. Skilled with weapons and able to utilize some of the finest armor available, a Ranger is physically skilled enough to take on most any foe. However, for especially hardy opponents, a Ranger also can cast many useful spells to both hinder his opponent and aid himself. From minor curative magicks to blinding his enemy, the Ranger is one of the classes most adept at surviving on its own.
"I wander o'er green hills through dreamy valleys and find a peace no other land could know. I hear the birds make music fit for angels and watch the rivers laugh as they flow." Richard Farrelly, "Isle of Innisfree"
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A Ranger typically travels light, but he has attained a strength equal to any Warrior if he should be required to carry more. Years spent surviving in the wilderness easily equal the strength training of a Warrior. A Ranger is served not only by his physical strength, but also his wisdom and knowledge of nature. Their solitary nature leaves little time for social skills among Rangers, and they are often seriously lacking in charisma.
Information
- Primary statistic: Strength
- Secondary statistic: Wisdom
- Deficient statistic: Charisma
- Races allowed: Human, Elf, Dwarf, Halfling, Pixie, Half-Elf.
- Deities allowed: A'enari, Bron'trel, Cawyn, Estathius, Ghordohl, Gre'Vos, Grishnakh, Kalerd, Keltas, LaChte, Masefi, Sarane, Shivvan, Sh'Vath, Sil-Galith, Tirebaen, Vl'aresch, Wirawyth, Z'hyal.
- Favored weapons: Biting, Clawing.
- Least favored weapons: Piercing, Stabbing, Whipping.
- Skills list: Ranger skills