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== Information ==
== Information ==


* Proficient abilities: [[Strength]], [[Dexterity]], [[Luck]]
* Proficient abilities:
* Imbued with: [[Detect invis]]
* Imbued with: [[Detect invis]]
* Experience gain rate: Normal rate * 1.06
* Experience gain rate: Normal rate * 1.06
* Base Stats: 11 str 12 int 10 wis 13 dex 9 con 9 cha 12 lck.
* Stat points left to assign: 16
* Hometown: [[The Sands of Teracchei]]
* Hometown: [[The Sands of Teracchei]]
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]], [[Fathomer]].
* [[Class|Classes]] allowed: [[Augurer]], [[Bladesinger]], [[Cleric]], [[Mage]], [[Nephandi]], [[Thief]], [[Vampire]], [[Warrior]], [[Fathomer]].

Latest revision as of 08:29, 23 August 2016

Strong and thin they can see invisible dangers.

Help File

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                        Gith [Gralthai]
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The Gith are a race descended from Humans. Once long ago,
they were a peaceful civilization of Humans that were
captured by Mind Flayers and tormented for centuries.
Eventually, a Gith savior led them to freedom, yet their
bodies had been flayed by the mental powers of the Illithids.
The Gith found themselves stronger, quicker, luckier and
smarter than average Humans, yet they had lost much of their
wisdom, stamina and charisma.

Gith are yellow-skinned and very long of limb. Sunken eyes
peer from yellowed sockets, now strangely capable of
naturally detecting the invisible. The Gith race has split
into three distinct groups: the good (Githzerai), the selfish
neutral (Pirates of Gith), and the evil (the Githyanki).

Gith may follow the ways of the following classes:
Augurer Bladesinger Cleric Mage Nephandi Thief Vampire
Warrior Fathomer

Gith gain experience on a scale of normal rate * 1.06.

The Gith Nation lies on the other side of this world beyond
a magickal gateway.

Information

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